Adobe has finally been able to deliver Flash applications to the iPhone. But probably not as most people would think, by launching an iPhone Flash Player, they have done it slightly differently. Develop your application as you always do in either Flash Builder or Flash Professional, then pre-compile the application for the iPhone, e.g. native Objective C code is generated, and you suddenly have no need for the Flash Player on the iPhone.
I was introduced to the concept a couple of weeks ago, and I have to say I was a bit surprised at first, but it really makes sense. If it is possible to create native applications in another language, why not, conceptually it is not that far from AIR anyway.
It will be interesting to see the reactions from Apple. Secondly, how easily can we reuse code from already existing projects that we now want to distribute to the iPhone.
Subscribe to comments feed (this is global, not just for this entry)
Last Wednesday I had the pleasure of presenting at the Adobe RIA user group in London. Topic covered this time was “Scaling Flex for Enterprise Applications” and covered some of patterns we use at Lab49 when building Flex applications.
In August last year we started looking at alternatives for the typical Cairngorm 2 approach, having used [...]
Adobe came with a very interesting announcement during MAX 2009 – Adobe Slider, their new initiative to bring Flex to mobile devices. In my mind this is probably one of the more interesting announcements they made during the conference, up till now there hasn’t been possible to share code between your existing Flex projects and [...]
Adobe has finally been able to deliver Flash applications to the iPhone. But probably not as most people would think, by launching an iPhone Flash Player, they have done it slightly differently. Develop your application as you always do in either Flash Builder or Flash Professional, then pre-compile the application for the iPhone, e.g. native [...]